

An oft-underappreciated skill, Endurance affects how long a Dweller can explore the Wasteland. I also try to keep Water Purification rooms in the center of my vault to, again, rapidly respond to outbreaks of Radroaches or molerats.Į – Endurance. For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard. It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell. Strength is the required stat for Dwellers who work in Power-type rooms. Raiders don't make it past my first room (6 dwellers in a Nuka Cola Bottler with enhanced sawed-off shotguns), and deathclaws don't make it past my 4th inhabited room.īecause of these security measures, I keep my radio room fully staffed and I'm currently sitting at around 93-94% happiness.S – Strength. These rooms have priority (after my wasteland wanderers) for good weapons.

This means that any invaders will only encounter 6 dwellers at a time for the first 4 or 5 rooms. I have a 6-person room just by the door, and nobody in the double storage rooms/living quarters on the top couple of floors. The only remaining danger is that incidents will occur while your dwellers are still on low health. They don't stay in one room long enough to kill a dweller (the first time they go through your vault), so as long as you can kill them before they reach the end and start looping back you'll be fine. While it is much faster to carry out breeding en-masse, the radio room is nice if you're just stopping in to collect resources and SPECIAL training, since you don't have to micro-manage your population, and you don't have to wait for newcomers to grow up before assigning them to a room.ĭeathclaws aren't that big a deal if you have a reasonably large, armed population.

Even if you're ignoring the newcomers it attracts (which I'm currently doing) it's useful if you have the power and guns to keep your fortress running. A well-staffed radio room helps boost the happiness of the population.
